We played the first scenario from the "war of the ring" ones that come in the rulebook and it remided me immediately of the Zulu movie. I took the command of the unlimited hordes of uruks while my father commanded the embattled defenders. If 4 defenders survived by the 20th turn the light would have won.
Muffled men of harlech sounding in the distance
Uruks sir, thousands of them!
I moved my hand to hand groups hugging the cover
While the archers advanced and shot
The light moved to intercept the two incoming groups of zul eh uruks
They killed easily the first line defenders and jumped in
In the other side progress was slower
While one of the men's captians intercepted another group
The uruk chieftain forces a breach
But his uruks are getting repelled at the cost of several losses for the defenders
Jumping barriers isn't that easy
But for each uruk killed another comes in from the board's edge
To jump a barrier you must roll 2+ but unless you throw a 6 you stop at the other side and there youu're quit vulnerable to counterattacks or shooting
The light heroes were a great help to the defenders
One of them fell to the blade of the evil chieftain
The battle rages all arount the square as uruks attack any gap in the lines
The defenders retreat from the barricades, and soon chaos engulfs the village
The fights come and go with equal losses
My father proposed a duel of honour against my cheiftain; but since I was playing as the darkness such word had no meaning for my minions, and one of them stabbed his captain in the back!
He survived tough!
After eight turns and a 40% losses he decided to concede, altought the battle could have gone both ways It's really hard to kill someone behind a barrier (as it should) and one of his heroes had still some might points in store to charge first.